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		<description><![CDATA[xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Call of Duty 4: Modern Warfare (PC) Complete Walkthrough v.1.20 Last update: 11/12/07 Created by: JediMeister (christos_pvl@yahoo.com) Copyright 2007 Christos Pavlou Table of Contents &#8212;&#8212;&#8212;&#8212;&#8212;&#8211; 1. Introduction - Legal Info - Version History - About the Author 2. Level Maps 2.0 PROLOGUE 2.0.1 &#8211; &#8216;F.N.G.&#8217; 2.0.2 &#8211; &#8216;Crew Expendable&#8217; 2.0.3 &#8211; &#8216;The Coup&#8217; 2.1 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=christos25.wordpress.com&amp;blog=2891321&amp;post=3&amp;subd=christos25&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<div class="post-body entry-content">xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx<br />
Call of Duty 4: Modern Warfare (PC)<br />
Complete Walkthrough v.1.20<br />
Last update: 11/12/07<br />
Created by: JediMeister (<a href="mailto:christos_pvl@yahoo.com"><font color="#6699cc">christos_pvl@yahoo.com</font></a>)<br />
Copyright 2007 Christos Pavlou<br />
Table of Contents<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
1. Introduction<br />
- Legal Info<br />
- Version History<br />
- About the Author<br />
2. Level Maps<br />
2.0 PROLOGUE<br />
2.0.1 &#8211; &#8216;F.N.G.&#8217;<br />
2.0.2 &#8211; &#8216;Crew Expendable&#8217;<br />
2.0.3 &#8211; &#8216;The Coup&#8217;<br />
2.1 ACT I<br />
2.1.1 &#8211; &#8216;Blackout&#8217;<br />
2.1.2 &#8211; &#8216;Charlie Don&#8217;t Surf&#8217;<br />
2.1.3 &#8211; &#8216;The Bog&#8217;<br />
2.1.4 &#8211; &#8216;Hunted&#8217;<br />
2.1.5 &#8211; &#8216;Death From Above&#8217;<br />
2.1.6 &#8211; &#8216;War Pig&#8217;<br />
2.1.7 &#8211; &#8216;Shock and Awe&#8217;<br />
2.2 ACT II<br />
2.2.1 &#8211; &#8216;Safehouse&#8217;<br />
2.2.2 &#8211; &#8216;All Ghillied Up&#8217;<br />
2.2.3 &#8211; &#8216;One Shot, One Kill&#8217;<br />
2.2.4 &#8211; &#8216;Heat&#8217;<br />
2.2.5 &#8211; &#8216;Sins of the Father&#8217;<br />
2.3 ACT III<br />
2.3.1 &#8211; &#8216;Ultimatum&#8217;<br />
2.3.2 &#8211; &#8216;All In&#8217;<br />
2.3.3 &#8211; &#8216;No Fighting In The War Room&#8217;<br />
2.3.4 &#8211; &#8216;Game Over&#8217;<br />
2.4 Epilogue<br />
2.4.1 &#8211; &#8216;Mile High Club&#8217;<br />
3. Intel Locations<br />
4. Cheat Codes<br />
5. Credits<br />
1. Introduction<br />
Legal Info</p>
<p>This may be not be reproduced under any circumstances except for personal,<br />
private use. It may not be placed on any web site or otherwise distributed<br />
publicly without advance written permission. Use of this guide on any other<br />
web site or as a part of any public display is strictly prohibited, and a<br />
violation of copyright.<br />
All trademarks and copyrights contained in this document are owned by their<br />
respective trademark and copyright holders.<br />
Version History: v 0.10 &#8211; Played through the demo, finding the enemy<br />
intelligence.</p>
<p>v 0.50 &#8211; Bought the game, played through until &#8216;One<br />
Shot, One Kill&#8217; while writing the walkthrough.<br />
Took a short break in frustration with dying<br />
over and over because the helicopter was so<br />
far away.</p>
<p>v 1.00 &#8211; Finished the game and polished up the<br />
walkthrough as much as possible. Found 12/30<br />
piece of intelligence.</p>
<p>v 1.10 &#8211; Began going through the missions again to<br />
find the missing pieces of intelligence. Was<br />
not published to any site.</p>
<p>v 1.20 &#8211; Thanks to Kevin and some other kind souls on<br />
the GameFAQs boards I&#8217;ve updated this<br />
walkthrough with the location of all 30 intel<br />
pieces, and included cheat codes for those<br />
of you who want &#8216;em.<br />
About the Author<br />
This is my fourth game walkthrough. I haven&#8217;t written a walkthrough for a couple<br />
years but since I&#8217;m about to start working again, I decided to give it one last<br />
go. Any and all suggestions and tips are welcome, please email me at the<br />
address posted above.</p>
<p>2.0 PROLOGUE<br />
2.0.1 &#8216;F.N.G.&#8217;<br />
This is a tutorial level, like all Call of Duty games start. Pick up the rifle<br />
and proceed to the firing range. Shoot the targets as directed. CoD now features<br />
bullet velocity so you can shoot through certain types of materials to hit the<br />
enemy taking cover behind. Go back to the armory and pick up your pistol. Knife<br />
the watermelon and head outside. If you&#8217;re ever lost, hit escape and a mini-map<br />
should give you an overhead view of the surrounding area. You&#8217;ll pass a fuel<br />
tanker on the right, and then go through the hangar doors to join your team.<br />
You&#8217;ll receive new orders from Captain Price. Climb the ladder to an observation<br />
post. While he gives you new orders, take a look at the area below. You&#8217;ll<br />
proceed from checkpoint 1 to checkpoint 4. It can get a little confusing while<br />
clearing the area so I&#8217;ll try to give as best a description as I can. Climb<br />
down the rope and shoot the 3 targets through the windows. Proceed around the<br />
wall and enter the structure, hugging the wall to climb down the ladder. Shoot<br />
the target that appears and head left. Throw a flashbang into the next room<br />
and shoot the two targets within. Go left through the doorway and shoot the<br />
targets in front of you and to your right. Turn left, throw a flashbang into<br />
the next room and shoot both targets within. Without entering the room, exit<br />
the mock structure to the right sprinting, following the arrows on the floor<br />
to the finish line. I don&#8217;t think you get anything special for completing it<br />
at the best IW time, so its up to you if you want to try for it. When you&#8217;re<br />
done, approach the team by the monitors to receive your new briefing. You will<br />
now get to choose the difficulty you want to play the game at.<br />
2.0.2 &#8216;Crew Expendable&#8217;<br />
After the loading screen, you&#8217;ll be in a helicopter ready to board the<br />
freighter. Kill the enemies in the bridge. Follow your team through the<br />
corridors, nabbing the laptop intelligence (1/30) from the crew quarters. Exit<br />
back onto the deck, and go down the stairs in front of you to follow your team<br />
towards the aft of the ship. The helicopter will kill the enemies shooting at<br />
you from the windows above and then report bingo fuel and return to base.<br />
Follow Price and the rest of the team through the watertight door, being sure<br />
to sweep both the left and right fire lanes. Head down the stairs and around<br />
the corner your team will come under fire from enemies down a hallway. Kill<br />
them and proceed to the red-lit area. Wait for a teammate to throw a flashbang<br />
into the area before heading through the door and killing two more crewmembers.<br />
Go up the short flight of stairs and kill the crewmember who appears from the<br />
right. Follow your team through the stacks of boxes to another door, which<br />
Price kicks in. As you go down the stairs, pick up laptop #2 from a table at<br />
the foot of the stairs (2/30). Move with your team, eliminating crewmembers on<br />
the catwalks above as well as ones hiding among the boxes. Flush them out with<br />
frag grenades and eventually you&#8217;ll clear the area. Proceed towards the blue<br />
cargo container. Grab the manifest (its the flashing clipboard) resting on top<br />
of the crate within, and prepare for all hell to break loose. Follow your team<br />
up the stairs to the catwalks, and don&#8217;t get left behind! Once on the deck,<br />
make a jump for the hovering helicopter.<br />
2.0.3 &#8216;The Coup&#8217;<br />
You&#8217;ll assume another person&#8217;s body for a ride in a car through a city. Watch<br />
the chaos on the streets with your almost 200 degree field of movement. I don&#8217;t<br />
know about you, but I get the feeling something bad is going to happen to<br />
you&#8230;</p>
<p>2.1 ACT I<br />
2.1.1 &#8216;Blackout&#8217;<br />
Kill the two soldiers standing guard outside the house, as well as the two<br />
within. Use the silenced M4 so they don&#8217;t hear you coming. Grab the laptop<br />
inside to secure a piece of intelligence (3/30). Follow your team and clear the<br />
next grouping of houses. Follow Price into a house and exit into an open field<br />
for a rendezvous with Russian troops. Follow your team up the hill and get ready<br />
to make use of your sniper rifle. Help out where you can, but kill the machine<br />
gunners when ordered. Follow Kamarov through a building and back outside. Take<br />
cover in the building from the troops charging down the hill. Make a run up the<br />
hill when you don&#8217;t see any more approaching and then help the Russians take the<br />
town by sniping enemy troops from your high vantage point. Continue up the hill<br />
to the power station. Rappel down the cliffside and jump over the wall. Head<br />
into the village through the open garage and take cover behind the desk to kill<br />
the three soldiers that exit through the doorway. Jump out the window and go up<br />
the hill to the marked house. Equip your nightvision while you wait for Price<br />
to take point. Go through the house eliminating the soldiers guarding the<br />
informant. Go upstairs and clear all the rooms, including a bathroom on the<br />
second floor which contains another piece of intelligence (4/30). A good habit<br />
to form is to throw a flashbang into a room before you rush in, it could save<br />
your life. Follow the team outside to escort the informant to the waiting<br />
helicopter.</p>
<p>2.1.2 &#8216;Charlie Don&#8217;t Surf&#8217;<br />
Enjoy the ride into town aboard a Blackhawk helicopter. Rappel down and follow<br />
your squad down the alley to the left. Breach the door and head right, down the<br />
stairs. Kill the soldiers and clear the room to the left to pick up a laptop<br />
with enemy intelligence (5/30). Next, clear the rooms along the right, using<br />
flashbang grenades to disorient the enemy. Follow the objective marker back out<br />
of the building, and follow the squad through the gap in the low wall. Kill the<br />
soldiers hiding out behind the tan car in front of you and head in their<br />
direction. Turn left down the alleyway and turn right at the sheets of metal.<br />
Kill the two soldiers who drop down from the rooftop, and any opposition as you<br />
head for the TV station. Watch out for snipers on the second floors. Turn right<br />
and go through an open doorway and up some stairs to get a piece of enemy<br />
intel (6/30). Go back down and turn east towards your objective. You&#8217;ll see a<br />
pile of burnt cars and just past it a rooftop with several RPG troops and<br />
infantry. Throw a grenade up top to clear it and then climb the stairs on the<br />
second building to the south to find another piece of intel (7/30). The TV<br />
station with the satellite dish mounted on top is your objective. Get to the<br />
door indicated on your compass. Breach, and follow Vasquez and Hatch into the<br />
electronics room. You&#8217;ll enter the office area just ahead. Instead of going<br />
through the cubicles, I find its easier to go straight across into the offices<br />
since you&#8217;re less exposed to enemy fire from that path. When you&#8217;ve made enough<br />
progress, you&#8217;ll be able to get to the area left of the giant map of the world.<br />
Vasquez will open the door and you&#8217;ll enter the lobby area of the the TV<br />
station. Follow Vasquez up the stairs and through the doors up to the roof. Go<br />
through a few more doors until you reach the objective marker. Hold position<br />
outside the room and help clear the room.</p>
<p>2.1.3 &#8216;The Bog&#8217;<br />
Follow your squad until you come under fire. Use the car flipped on its side as<br />
cover until you&#8217;re ordered to take point. Run down the steps adjacent to the<br />
building and turn left while activating your night vision. Kill the four<br />
enemies hiding behind the low wall and go through the hole in the building.<br />
Turn right and follow your squadmate up the stairs, feel free to dispatch his<br />
attacker with a swift knife to the back. Continue up, and hold position near<br />
your end of the hallway. Toss a grenade in to soften the resistance and<br />
clear to the furthest room. Use the M60 to mow down the enemies in the building<br />
across the way. Exit back into the hallway and follow the Marines clearing the<br />
side room. Pick up the laptop on the table to the left to pick up the piece of<br />
enemy intelligence (8/30). Go back the way you came down to the first floor.<br />
Take a right into the first doorway, and continue through the rooms to the end.<br />
Eliminate the enemy troops on the rooftops before crossing to the adjacent<br />
building. When you get the order to pick up the Javelin rocket launcher, kill<br />
as many opposition troops on the overpass as you can, because they can ruin<br />
your day with a lucky shot. The Javelin is found in the open courtyard where<br />
the heavy firefight was just taking place. Equip it and find the green squares<br />
as quickly as possible. Lock the crosshairs and when you hear a solid tone,<br />
let fly a rocket. There are four armored vehicles in total, but I believe you<br />
only have to kill two to complete the objective. Follow your squad through the<br />
hole in the fence and take a short breather as you follow them through the<br />
bazaar. When there is a path to the left, take it, and turn left again when<br />
you see the refrigerator. The piece of intelligence is hidden behind some boxes<br />
to the left (9/30). Eventually you&#8217;ll reach an open field of sorts, with a<br />
friendly tank in the middle. Towards the south and the west are hordes of<br />
enemies intent on taking out the tank. Prioritize your targets, the fighters<br />
armed with RPGs first, those armed with rifles and other assorted weaponry<br />
second. Take cover behind the dumpster or the tank, but don&#8217;t stand near any<br />
cars as they can take you out when they explode. Also, try not to stay in one<br />
single spot with your sights up, because the enemy will continually throw<br />
grenades at you. When you&#8217;ve cleared the area to the south, head west, picking<br />
off the stragglers. You&#8217;ll know when you&#8217;ve cleared enough, because you&#8217;ll<br />
receive new orders to take out the AAA gun to the southwest. The little area<br />
with the AAA gun is only accessible through the building to the east of the<br />
gate. Kill the three men within and plant the C4 on the indicated area of the<br />
gun. Clear the building before you detonate the explosive. Return to the open<br />
field and make a beeline for the beacon marker. Drop it and see the awesome<br />
firepower wielded by Cobra helicopter gunners. Return to the tank to end the<br />
mission.</p>
<p>2.1.4 &#8216;Hunted&#8217;<br />
You have your pick of weapons here, an M4, a G36, and an MP5. If I were you,<br />
I&#8217;d grab one with a scope instead of iron sights. Head towards the marker and<br />
follow the team into an archway under the bridge. Price will take point and<br />
move into a garage. Take aim at the soldier threatening the old man, and pull<br />
the trigger when Price gives the order. You team will make short work of the<br />
others. Jump over the fence and go prone behind the wheel of hay. After the<br />
helicopter passes by, follow Price and the others to the next farmhouse. Behind<br />
you, more enemy soldiers will arrive on truck, and a helicopter provides air<br />
support. Delay them while Gaz busts open the basement door and then dive in<br />
yourself. Find Nikolai and head upstairs. The front door will suddenly open and<br />
an enemy flashbang will come in. Don&#8217;t be standing in the middle of the room<br />
when it goes off. Exit the house and grab the enemy laptop in the house with<br />
the soda machine in front (10/30). Kill the dogs that are released and follow<br />
Nikolai. Continue eliminating soldiers until the area&#8217;s quiet. Follow Price and<br />
the others through the chain link gate. Slide down into the drainage ditch and<br />
don&#8217;t move until Price gives the OK. Follow the team onto a flat open field.<br />
Despite how tempting it might be to pop some heads of the search party, hold<br />
your fire, and move when your team does. Eventually you&#8217;ll be compromised, but<br />
hopefully after most of the enemy soldiers have moved away, leaving you with<br />
only maybe four or five opposing forces at best. Move into the greenhouse where<br />
you once again come under fire. Kill the opposition and head towards the marker<br />
on your compass through another greenhouse. Eventually you&#8217;ll find yourself<br />
back outside. Turn left as soon as you exit the second greenhouse, and jump<br />
over the burnt windowsill into the remains of a building. Across from you is<br />
a barn. Kill the soldiers that rush out and grab the laptop from atop the<br />
barrels in front of you (11/30). The helicopter will make another pass, but you<br />
can kill the gunner momentarily to take some heat off your back by taking aim<br />
at the gunnery door and firing in short bursts of 2-3 rounds. I say momentarily<br />
because eventually a new gunner will appear. Get into the barn with a red<br />
tractor. Swap a weapon for the Stinger launcher. The first one will miss<br />
because the helicopter drops flares, but pick up another one and finish it off.<br />
Follow Price out the door and you&#8217;ll hear a transmission telling you of the<br />
arrival of an allied gunship. Stop in the ditch before you reach the road.<br />
Price will call down an airstrike, but feel free to cap some infantry while<br />
they&#8217;re distracted by the gunship. Walk past the burning vehicles to end<br />
mission.</p>
<p>2.1.5 &#8216;Death From Above&#8217;<br />
This mission you&#8217;re going to be in the hot seat on a AC-130 Spectre gunship.<br />
The 105mm cannon takes too long to reload in my opinion, so you&#8217;re better off<br />
using the other two weapons. The 25mm machine guns zoom in pretty far, so use<br />
it to pick off single targets, whereas the 40mm is better suited to saturation<br />
targeting. Make sure you keep the IR viewer on so you don&#8217;t accidentally shoot<br />
friendlies. Eventually, Price and his men will commandeer civilian vehicles.<br />
Keep switching between the different weapons systems to keep watch over the<br />
friendlies so that you aren&#8217;t stuck with a narrow view of the battleground.<br />
Friendly Chinook helicopters will come upon the scene and lift the soldiers<br />
below to safety.<br />
2.1.6 &#8216;War Pig&#8217;<br />
Immediately take cover behind the car in front of you. Make the enemy soldiers<br />
in the bus your first priority. When you are able, advance towards the junk<br />
pile. A squadmate will announce the arrival of enemy troop helicopters. Run<br />
around either the bus or the blue cargo container to find a stash of RPGs which<br />
you can use to shoot down the helicopters before they drop off all the enemy<br />
reinforcements. All of the enemy resistance will suddenly slacken and you&#8217;re<br />
free to follow your squad to the objective marker. Follow the tank through<br />
the massive archway but don&#8217;t rely on the cars nearby for cover. Shoot at the<br />
RPG troopers on the rooftops. Hug the right wall and flank the enemy by<br />
making your approach through buildings rather than on the street. After passing<br />
the cars and the dumpster on the right side, jump over a low wall, and go up<br />
the stairs to the right. The first room on your left on the second floor holds<br />
a piece of intelligence on the dresser. Continue from building to building on<br />
the right side of the road. When the tank comes to a stop, enter the restaurant<br />
building directly behind it, and one of the second floor rooms has a laptop of<br />
enemy intelligence on the bed (13/30). Exit down to ground level, and hug the<br />
left wall. Jump through the gap and engage the enemy head-on. Follow the<br />
objective marker to a back alley where one of the soldiers is leaning against a<br />
dumpster to move it towards the barricaded enemy. Snipe the two men manning the<br />
machine guns in the building ahead and enter. The room with the machine gun<br />
next has another laptop (14/30). Follow your team to a hole in the building<br />
overlooking an intersection guarded by an enemy tank. Sit back and watch the<br />
pretty explosion. Go down to ground level and take point to the LZ.<br />
2.1.7 &#8216;Shock And Awe&#8217;<br />
You&#8217;ll start out the mission as a gunner on a Chinook. You&#8217;re horribly exposed<br />
so just keep an eye on the temperature gauge on the right hand side of the<br />
screen and let fly the mortars. Your biggest threat are the RPG troopers and<br />
the anti-aircraft vehicles. I personally thought that this was the section<br />
that most frustrated me because I had the misfortune of being killed by<br />
infantry with automatic weapons more times than I&#8217;d like to count. Eventually<br />
you will clear the rooftops and the helicopter will land to let off some<br />
troops. The helicopter will take off again and this time you will allowed to<br />
attack on foot. Follow the squad into the building and clear the first floor,<br />
then head up the stairs to the second. Nab the laptop in the corner (15/30).<br />
Drop down to ground level and take cover behind the cargo container. Go around<br />
it to the right and walk through the door. Clear the upstairs, and check the<br />
closet for another laptop (16/30). Go back downstairs and follow the marker to<br />
get to the helicopter and temporary safety. On the way back, two enemy soldiers<br />
attack from the alley to the right. Board the helicopter, and you&#8217;ll see an<br />
escorting Cobra attack helicopter get shot down. Shoot the RPG troopers on the<br />
rooftops and the infantry on the ground level before the helicopter can touch<br />
down. You are tasked with grabbing the pilot and dragging her back to the<br />
Chinook. Wait for your squad to fully deploy and take up defensive positions<br />
around the crash site before attempting to drag her to safety. Once you have<br />
her, run as fast as possible back to the Chinook. Your seat is right next to<br />
the ramp, so cover your team as they board. And then&#8230;just watch&#8230;<br />
Crawl up out of the wreckage and off the ramp to the ground below. Somewhere<br />
along the road, you&#8217;ll get the bad news.</p>
<p>2.2 ACT III<br />
2.2.1 &#8216;Safehouse&#8217;<br />
Follow your team up the dirt path. Troops will attack from the bell tower to<br />
the left. Call in an airstrike on the building closer of the two marked on the<br />
compass and clear both floors. There&#8217;s a laptop resting on a dresser on the<br />
second floor (17/30). Clear the next furthest building on the right, and<br />
another piece of enemy intelligence is yours for the taking in the dining<br />
booths (18/30). Go up onto the second floor and grab and RPG if you haven&#8217;t<br />
already killed the armored vehicle. Exit the door leading to the water tower,<br />
but turn right instead of heading for the marker. You&#8217;re going to make a wide<br />
loop, following the wire fence around the corrugated sheet building to the<br />
left, and ending up at the designated building. The building at the top of hill<br />
overlooking the village has no intelligence within, so keep going<br />
counter-clockwise around the town. Once you&#8217;ve cleared all of the buildings,<br />
one marker remains. The area is quiet, but that all changes as you close to<br />
within 70 meters of the final target building. Use your nightvision goggles to<br />
your advantage and with your team&#8217;s help you&#8217;ll make it to the barn. Wait for<br />
Price to break down the door and open up a can of whoopass on Al-Asad. GG<br />
indeed.<br />
Now its time for a trip down memory lane.<br />
2.2.2 &#8216;All Ghillied Up&#8217;<br />
Follow MacMillan into the structure and then go prone before the patrol sees<br />
you. Pull out your silenced pistol and tail them until they both turn around.<br />
Kill one, and MacMillan will take out the other. Hug the building and<br />
MacMillan will let you decide the fate of the soldier by the car. The both of<br />
you will jump over the fence and then MacMillan will stop when he sees the<br />
lookout in the tower. Snipe him and the patrolling guard that MacMillan<br />
notices. Go into the church and climb the ladder up to the observation post.<br />
Grab the laptop (19/30). Follow MacMillan out the door and past a gap in a<br />
low wall. Jump over the pipe and get ready for a tense situation. Two APCs and<br />
accompanying Russian troops approach from the East-Southeast. Try not to get<br />
run over by an APC and anticipate the vector the troops are moving at so that<br />
you won&#8217;t get stepped on. The best idea is to go prone and stay right behind<br />
MacMillan, and move ONLY when he does. Eventually he&#8217;ll stand behind a<br />
caterpillar tractor. You have a choice now. You can either kill the troops or<br />
sneak around. Whatever you decide, take the lead as you head southeast towards<br />
a group of cargo containers. MacMillan will then take point and knock out the<br />
guard patrolling around. Turn south and go prone as you go between two cargo<br />
containers. You should see a laptop in the middle of the enemy camp atop some<br />
blue barrels (20/30). The guy leaning back in the chair is half-asleep so pop<br />
up quickly and grab it before rejoining MacMillan. Watch out that you don&#8217;t<br />
walk into the path of another patrolling soldier. Follow MacMillan through a<br />
series of containers until you reach one with a crack between the doors.<br />
MacMillan will lead the way past the soldiers and under a truck. A new truck<br />
will pull up right behind the first one, stay under both. Wait for the troops<br />
to walk away and then you&#8217;re sprinting to cover once again. MacMillan will<br />
then order you to kill the sniper on the 4th floor fire escape on the side of<br />
the building. Go all the way up the stairs and jump into the window on the 4th<br />
floor to pick up another laptop (21/30). Go back down and jump in the broken<br />
window on the 2nd floor, then drop down to street level out the other side. No<br />
matter what you do, don&#8217;t shoot the dog, just keep moving. If it starts<br />
growling or barking, move faster. If you kill the dog, eight or nine wild<br />
dogs will charge you and MacMillan and you&#8217;ll be in the fight of your life.<br />
Stay right behind MacMillan and all will be fine. After passing through another<br />
crumbling building, you&#8217;ll see a hotel in sight.</p>
<p>2.2.3 &#8216;One Shot, One Kill&#8217;<br />
Take a look at the picture of zakhaev before you start aiming with the rifle.<br />
MacMillan will make positive ID, so you have about 30 seconds from the<br />
meeting until Zakhaev turns around and leaves. MacMillan will let you know<br />
right before Zakhaev leaves. Zoom in so that you have Zakhaev and the flag on<br />
the nearby car in the scope. You&#8217;ll need to account for the direction of the<br />
wind, so compensate by moving the rifle in the direction opposite the flag.<br />
You&#8217;ll blow off his arm, but zoom back out and kill the helicopter pilot and<br />
his gunner to buy some time to escape. Turn around as soon as you can and go up<br />
the short flight of stairs. Begin rappeling down before MacMillan reaches you<br />
or else you might not make it in time. Help MacMillan take out some of the<br />
soldiers then run away from the ones behind you at full speed. Head in the<br />
hallway on the left and wait for MacMillan to open the door. Follow him through<br />
both broken windows, after shooting the dog on the other side of the chain link<br />
fence. Kill all of the soldiers outside in the playground area. Switch to your<br />
sniper rifle and shoot down the helicopter. Turn around and run so that you<br />
have less distance to run to pick up MacMillan from under a rotor blade and go<br />
through the gate towards the objective. Release MacMillan near the bumpers of<br />
one of the cars and kill the soldiers who attack. Pick him back up, and proceed<br />
past the burning barrel and wrecked car. Hug the right wall, releasing<br />
MacMillan if you need, then pick him up and head for the apartments ahead. Go<br />
in the door to the right, and right again, up a ramp of smouldering debris.<br />
Turn left into the room and head for the stairwell. Turn right into the room on<br />
the other side. Drop MacMillan near the right doorway. Kill the dogs and two<br />
soldiers. The soldiers are waiting in the room across the hallway. Pick<br />
MacMillan up exit the building into a courtyard. Drop MacMillan and go up the<br />
nearby ladder to the fire escape and climb up to the top level. Pick up the<br />
laptop and go back down (22/30). Go into the other building and turn left or<br />
right into either locker room. Follow the corridor around into the swimming<br />
pool area. Stay away from the dogs by hugging the left wall around to the hole<br />
in the wall to the grassy field beyond. Head towards the ferris wheel, and<br />
snipe the two guards in your way. The timer stops as soon as you reach the<br />
field. The upcoming section of the level is quite possibly the hardest in the<br />
game so far so take a deep breath. You&#8217;ll have to hold your position by the<br />
ferris wheel until the helicopter (which is 10 km away mind you) arrives. You<br />
can use your claymore mines and C4 to set up defenses around you and MacMillan,<br />
but between you and me, he can take care of himself. From what I&#8217;ve seen, the<br />
best places to hide out are on the far side of the bumper cars, which is south<br />
of the ferris wheel, or camp by MacMillan. There are no autosaves after the 6<br />
km point, when enemy helicopters lower additional troops into the area. Holding<br />
out isn&#8217;t really a problem unless you&#8217;re unlucky and all the troops throw<br />
grenades at you at the same time. Its making it to the chopper that&#8217;s the hard<br />
bit. My recommendation is to plant C4 near the far groupings of cars as you<br />
carry MacMillan to his sniping position by the ferris wheel. If you get too far<br />
away from him, he&#8217;ll die. The groups of two to three cars mark where the enemy<br />
troops will be lowered from the helicopters. When the helicopters finish<br />
dropping off their loads, detonate the C4 and run to the south side of the<br />
bumper cars area. You can hold out here until the chopper arrives. On Hardened<br />
difficulty, you&#8217;ll be pelted with flashbangs and grenades at this position, so<br />
be forewarned, this is no cakewalk. At some point, attack dogs may show up as<br />
well. The second and final piece of intelligence on this level will be<br />
available at some point after the enemy reinforcements arrive by helicopter.<br />
Look for the five story building to the southeast. The doors will open to<br />
reveal a long and narrow U-shaped area. The laptop is located within (23/30).<br />
When the helicopter arrives, take some time to kill the enemy troops and then<br />
pick up MacMillan. You may have to drop him again if you need to eliminate<br />
additional troops. When its relatively quiet near you, pick him back up and run<br />
up the ramp to the waiting Chinook.</p>
<p>2.2.4 &#8216;Heat&#8217;<br />
Follow Price and the others up to the wooden fence. Let the initial wave be<br />
wiped out by the concealed charges, and then open fire on the survivors and<br />
the secondary waves. Reload only when you have a few bullets left, because it<br />
takes a long time. The enemy will get smart and throw smoke grenades to cover<br />
their advance. Run to the downed helicopter and man the minigun. You have to<br />
enter the crew cabin through the door on the other side. It takes some time to<br />
get started but the best advice is to keep your finger on the trigger until<br />
you see the temperature gauge get orange. Use the minigun to wipe out the<br />
helicopters that arrive as well. You&#8217;ll get new orders to abandon the minigun,<br />
so follow your team up the hill. Take up a defensive position by Price until<br />
you&#8217;re ordered into the nearby tavern. Grab the C4 detonators from the<br />
windowsills and blow each set in succession. You&#8217;ll eventually fall back to<br />
the farm where you captured Al-Asad. Grab the Javelin and lock onto the<br />
pursuing tanks. Destroy all four. After several more radio transmissions,<br />
you&#8217;ll have to go back down the hill. Straight down the middle isn&#8217;t really an<br />
option, so go in the building to the west and keep going west, then turn<br />
south. Remember that you have the option of calling in airstrikes so if you keep<br />
dying at the same spot, call in an airstrike before you advance down the hill.<br />
If you&#8217;re fast, you should make it to the checkpoint with some time to spare.<br />
Take cover behind some rocks and cover your team&#8217;s approach. Then board the<br />
helicopter when directed.</p>
<p>2.2.5 &#8216;The Sins of the Father&#8217;<br />
Follow the team through the junkyard, and jump over a car wreck. Get on top of<br />
the nearby dumpster and take aim at the guards in the tower. When Price gives<br />
the command, take both of them out and help your team eradicate the outpost<br />
with support from your sniper rifle. Rush into the diner and look over the<br />
tables to the left. Grab the laptop before the next part of the mission starts<br />
(24/30). When you are once again in control, you&#8217;ll be in the guard tower you<br />
cleared. The ambush will go down, and in the process the tower will be brought<br />
down. Go around the car, and to the right of the buses, back the way you came.<br />
Kill the dog and keep sprinting. Eventually you&#8217;ll reach a paved road heading<br />
north-east. Enter the building on the right so you can get an angle on the<br />
soldiers behind the barricades. Kill them and then run to the wall of the<br />
building ahead to trigger the next checkpoint. Follow Griggs and Gaz into the<br />
alleyway. Kill the soldiers on the other side of the rusting fence. Instead of<br />
jumping through head east past the dumpster, and then north. Go up the stairs<br />
and use this vantage point to help your team take the backyard. Grab the laptop<br />
before going back down and heading north-west around the buildings (25/30).<br />
Continue along, eliminating enemies, and go up the stone steps leading into a<br />
parking lot. Find cover from the machine gun nest and the ever-helpful<br />
Blackhawk will eliminate it for you. Enter the building, go up to the second<br />
floor. Clear it, and then go up the stairs to the north to get to the third<br />
floor. Take cover in a side room and let the Blackhawk eliminate the enemies.<br />
Proceed up to the roof but you won&#8217;t make it in time to stop the guy from<br />
committing suicide.</p>
<p>2.3 ACT III<br />
2.3.1 &#8216;Ultimatum&#8217;<br />
Form up with your team and head to the marker to the southwest. Your team will<br />
kill the opposition along the road. You&#8217;ll see a gate in the distance, and<br />
after clearing the area, Price will breach a door to the right. Go up the<br />
stairs by Bremner, and plant C4 or claymores outside the two locked doors. Kill<br />
the two soldiers in the adjoining room. Four soldiers will rush out of the<br />
doors right into your waiting explosives. Go back downstairs and wait by the<br />
front door. Take out the soldier patrolling by the car quietly and his partner<br />
to the southeast. If you don&#8217;t do so quietly, soldiers from the building to the<br />
west may attack, along with several attack dogs. After they&#8217;re all dead,<br />
proceed to the second floor of the building to the north. Clear the first room<br />
and then proceed upstairs. Let your team breach the door, then untie Griggs and<br />
head back outside. Follow the team to the transmission tower, hiding from the<br />
enemy helicopters the fly over. Place the C4 and get to a safe distance before<br />
detonating. Follow your team through the fence and to the compound up ahead.<br />
Jump through the hole in the wall. Consider switching your pistol for either<br />
the sniper rifle or shotgun by the crates. Continue north behind your team into<br />
an open garage. As you attempt to head west, you&#8217;ll come under attack from<br />
troops hidden in the buildings across the field, and helicopters will drop off<br />
additional troops. Kill them all, including the ones on the rooftop to the<br />
south. Enter the building with an open garage door to the west to find another<br />
piece of enemy intel in the northwest room (26/30). Exit south and go up the<br />
stairs to the second floor of the building ahead. The team will come under<br />
attack from the east. Kill all the enemies, including one whom may be hiding in<br />
the tower. Go into the building south of the tower, and exit west. As you enter<br />
the building to the west, three trucks will pull up. Eliminate the troops that<br />
emerge and then proceed southwest along the road where you&#8217;ll meet up with a<br />
sniper team. The proverbial doggy feces hit the fan and the mission ends.</p>
<p>2.3.2 &#8216;All In&#8217;<br />
You&#8217;ll start out under fire from the helicopter gunship but it&#8217;ll get shot<br />
down. Follow the team through the gap in the fence. Throw smoke grenades to<br />
cover your approach to the vehicle and use nightvision to cut through the<br />
smoke. Hopefully you don&#8217;t get run over &gt;_&lt;. Plant a C4 packet on the rear of<br />
the vehicle and detonate it from behind cover. Exit to the east, and turn<br />
south at the road. Take cover in the building marked with &#8217;2&#8242;. Exit towards the<br />
east, hugging the buildings on the right. You&#8217;ll advance towards a gatehouse,<br />
where one of your soldiers will blow the gate with a charge. Before heading<br />
through the gate, go behind the south building across from the gatehouse.<br />
Collect the ammo and pick up the laptop for a piece of intel (27/30). Head<br />
through the gate and continue east into the first building across from the gate,<br />
and wait for a BMP to stop near you. As always, its easiest to approach from the<br />
rear. Blow it, and advance towards the farther one. On your way to the second<br />
armored vehicle, head southeast towards the hangar-like structures. Go into<br />
the middle one of the three that you see on your minimap and pick up the laptop<br />
from the ground next to some barrels (28/30). Take up a position by the exhaust<br />
vents and rappel down as soon as you are able.</p>
<p>2.3.3 &#8216;No Fighting In The War Room&#8217;<br />
Crouch and follow Griggs through the ventilation shaft. You&#8217;ll drop down into<br />
the shower area. Exit through the door Price is peeking around and turn right<br />
into the hallway with the yellow strobelight. From this point on, on Hardened<br />
difficulty anyway, you have 11 minutes to make it to the control center and<br />
abort the missiles. Turn left and kill the men running down the hallway around<br />
the corner to the right. Continue down the path, which is quicker than the<br />
right because it bypasses the kitchen. Turn left into a dark meeting room to<br />
pick up the laptop facing away from you on the table. Keep advancing until you<br />
reach a room divided into two halves by crates in the middle. Kill the enemies<br />
annd then proceed behind the crates, and down the stairs. Turn left and proceed<br />
down the extremely long hallway. The most expedient way is to go along the<br />
parallel side corridors to the left or the right. Before you charge bravely and<br />
suicidally down either path, throw a flashbang in to blind any potential<br />
ambushers. Rejoin the long hallway and then turn left at the corner. You&#8217;ll see<br />
yet another long hallway. Again, there are two parallel corridors, so pick one<br />
and clear down it. At the end of the main hallway, go through the door and Price<br />
will secure it behind you. Gaz and Bravo Team will open the launch bay doors<br />
from the security room, but it opens ridiculously slow. Throw a flashbang in,<br />
and hug the right wall around to a brick room with two flashing red strobes.<br />
Plant a C4 packet where its indicated, and blow the charge. If you still have<br />
a flashbang or two now is the time to use it. Go through the hole you blasted,<br />
turning left and running for cover alongside the workstations. Help your team<br />
clear the area and check the briefing room near where the other team breached<br />
the control center for the final piece of intelligence (30/30). Go down the<br />
central aisle separating the workstations and enter the abort codes using the<br />
keyboard on the left side as you&#8217;re facing the main viewscreen. You have to<br />
hold down the action key while your character enters the codes. Just tapping it<br />
won&#8217;t do. Follow Price and Griggs back out of the hole and go down the hallway<br />
eliminating the enemy soldiers. Board the elevator and ride it up. Exit into<br />
the vehicle depot and with the rest of the squad, clear it of all hostiles.</p>
<p>2.3.4 &#8216;Game Over&#8217;<br />
This mission starts as a standard rail-shooter mission that&#8217;s been a staple<br />
of CoD games. Crouch for cover if you need. Make the RPG trooper on the truck<br />
behind you a priority. After a while, you&#8217;ll pass through a couple of tunnels<br />
and cause a crash between a fuel truck and the one chasing you. Pick up the<br />
RPG launcher next to you and try to take out the helicopter. It&#8217;ll fly off but<br />
then reappear, taking out the bridge in front of you. When you regain control<br />
of your person, jump northeast as soon as you can to get off the falling<br />
section of bridge. Take cover behind a nearby wrecked car and shoot at the<br />
pursuers. A Hind helicopter will fly for a final pass and wipe out most of<br />
your team. Zakhaev and his men show up to execute the survivors. One of your<br />
friendly soldiers will slide a pistol to you. Use it to kill Zarkhaev and his<br />
two cronies to end the mission and the game.</p>
<p>2.4 Epilogue<br />
2.4.1 &#8216;Mile High Club&#8217;<br />
Note: You have to sit through the credits to open up this level. As far as I<br />
know this mission isn&#8217;t related to the plot in any way. Kill the terrorists as<br />
you proceed towards the front of the plane. You have 1 1/2 minutes to find the<br />
hostage. Note that you can shoot through seats to hit the terrorists behind,<br />
but the same is also true for yourself. Go up the stairs at the front and turn<br />
around, killing the opposition. Aim down the sights of your pistol and kill the<br />
terrorist before evacuating the plane by jumping out.<br />
3. Intel Locations<br />
With Kevin Rice&#8217;s permission, I am including his list of intelligence locations.<br />
This area is for people who have already completed the game and are no longer<br />
in need of step-by-step directions of how to proceed through each level.<br />
# Level Location<br />
1 2 &#8211; Crew Expendable In the room that the drunk soldier comes out<br />
of, next to the two sleeping soldiers<br />
2 2 &#8211; Crew Expendable To the left of the bottom of the stairs after<br />
the first flash bang<br />
3 4 &#8211; Blackout In the first shack on the left at the<br />
beginning of the level<br />
4 4 &#8211; Blackout In the bathroom of the night vision building<br />
5 5 &#8211; Charlie Don&#8217;t Surf In the basement of the target building, far<br />
left room from the bottom of the entry stairs<br />
6 5 &#8211; Charlie Don&#8217;t Surf Second story of the furthest right building<br />
in the town before crossing the main street<br />
7 5 &#8211; Charlie Don&#8217;t Surf After crossing the road to the right side, it<br />
is on the second story of the first, right<br />
most building<br />
8 6 &#8211; The Bog After the machinegun section, in the room that<br />
the two soldiers door breach in the hallway<br />
9 6 &#8211; The Bog After the Javelin section, in the northeast<br />
corner of the alley. To the left of the<br />
crooked posters, behind the boxes<br />
10 7 &#8211; Hunted After the building where the enemy tries to<br />
flank and flashbang, there is a shack to the<br />
right<br />
11 7 &#8211; Hunted After the second greenhouse, under the tin<br />
roof to the left, in front of the barn<br />
12 9 &#8211; War Pig In the area after the tank runs over the car,<br />
in the first two story building on the right,<br />
on the second floor<br />
13 9 &#8211; War Pig Across the street from the first intel piece,<br />
on the second story in one of the rooms on a<br />
cot<br />
14 9 &#8211; War Pig Behind the two second story MG positions that<br />
overlook the alley full of cars near the end<br />
of the level<br />
15 10 &#8211; Shock and Awe In the far right corner of the room where you<br />
rescue the recon squad on the second story<br />
16 10 &#8211; Shock and Awe After you jump down with the recon squad, in<br />
the second story building straight ahead, on<br />
the second floor, in the closet<br />
17 12 &#8211; Safehouse In the first building on the right after the<br />
forest, on the second story, across from the<br />
mattress<br />
18 12 &#8211; Safehouse In the building next to the water tower,<br />
inside one of the booths<br />
19 13 &#8211; All Ghillied Up At the top of the ladder inside the church<br />
20 13 &#8211; All Ghillied Up Halfway through the maze of containers, inside<br />
the makeshift camp to the right on a small<br />
table<br />
21 13 &#8211; All Ghillied Up At the top of the stairs where you shoot the<br />
sniper down<br />
22 14 &#8211; One Shot, One Kill After exiting the building with the dogs and<br />
hiding enemies, at the top of the fire escape<br />
23 14 &#8211; One Shot, One Kill When the enemies start attacking the carnival<br />
position, through the right alleyway, through<br />
the back door<br />
24 16 &#8211; The Sins of the Father Before the opening scene fades to black,<br />
inside the diner, on a table<br />
25 16 &#8211; The Sins of the Father On the second story of the building right<br />
before the alleyway where enemies shoot from<br />
the roofs<br />
26 17 &#8211; Ultimatum In the area of the first major encounter, in<br />
the room directly across from your entry point<br />
into the battle<br />
27 18 &#8211; All In Before heading through the blown up gate, in<br />
an alleyway behind the building to the right<br />
28 18 &#8211; All In In the southeastern warehouse (far right) out<br />
in the missile area with the two ZPUs<br />
29 19 &#8211; No Fighting in the War Room<br />
After the bathroom, take the left hallway,<br />
past the locker rooms, in the darkened meeting<br />
room on the left<br />
30 19 &#8211; No Fighting in the War Room<br />
In the meeting room at the far end of<br />
the missile control room<br />
Single Player Cheats<br />
Intel Pieces Cheat Code Description<br />
2 CoD Noir Turns the game colors black and white<br />
4 Photo-Negative Inverts the game colors<br />
6 Super Contrast Turns up the contrast in the game<br />
8 Ragtime Warfare Turns all game colors black and white, adds an<br />
old film filter, speeds the game up to 70% of<br />
normal speed, and replace the sound with a<br />
looping ol&#8217; timey track<br />
10 Cluster Bombs All frag grenades thrown by the player explode<br />
into 5 live grenades<br />
15 A Bad Year All enemies explode into a cloud of car tires<br />
when killed<br />
20 Slow-Mo Ability Clicking in on the right button slows the game<br />
down to 40% of normal speed<br />
30 Infinite Ammo Gives the player infinite ammo</p>
<p>4. Cheat Codes<br />
I can&#8217;t for the life of me understand why someone would need cheat codes on this<br />
game but for those who can&#8217;t resist, here they are for your reading pleasure.<br />
GameFAQs user &#8216;cekken&#8217; posted it on the boards for public use so I am just<br />
making it easier for people to access.<br />
Note that to make use of the codes, you have to enable the console in the<br />
&#8216;Game Options&#8217; menu.<br />
Here it is in its entirety, his post regarding the codes:</p>
<p>Hit the tilde key (~) to drop the dev-console.</p>
<p>Type seta thereisacow 1337 and then press ENTER.</p>
<p>Type spdevmap and then press ENTER. (This step is what was making cheats not<br />
work for some, unless you type spedevmap and then hit exit when it says it<br />
could not find map, cheats will not work.. found this out after tweaking<br />
around last night).<br />
Once you hit spdevmap and exit back to main menu, resume your saved game or<br />
start a new one and cheats should be working fine!<br />
Type the following codes in from the console (~) to activate them:<br />
Code &#8211; Result:<br />
give all &#8211; Access All Weapons<br />
god &#8211; God Mode<br />
noclip &#8211; No Clipping Mode<br />
notarget &#8211; Enemies Ignore You<br />
give ammo &#8211; Full Ammo<br />
jump_height # &#8211; Adjust Gravity (Default = 39)<br />
timescale # &#8211; Adjust Time (Default = 1.00)<br />
cg_LaserForceOn 1 &#8211; Add Laser Sight to All Weapons</p>
<p>5. Credits<br />
I&#8217;d like to thank Activision and Infinity Ward for making a sweet game for all<br />
fans of first person shooters. Thanks as well to Jake Steeves for pointing out<br />
the location of the second piece of intel on 2.1.1 &#8216;Blackout&#8217;, and Kevin Rice<br />
for sending me an entire list of intel locations as well as what they unlock.<br />
I will be integrating that list in its entirety, with some minor changes in<br />
formatting, into the walkthrough/FAQ for version 1.20.<br />
Submitted by Christos Pavlou- Created 11/8/07 (Last Modified 11/19/07)See All <a href="http://faqs.ign.com/objects/902/902593.html"><font color="#6699cc">Call of Duty 4: Modern Warfare Walkthroughs</font></a> and <a href="http://faqs.ign.com/objects/902/902593.html"><font color="#6699cc">FAQs</font></a></p>
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